When 12-year-old Matteo Mucchetti mapped out an amusement-style attraction that he wanted to create in his familyâs basement and then showed it to his older brother Nico, the high-school sophomore was immediately sold. âThis is amazing,â said Nico. âLetâs make it!â
Matteo had sketched on paper a top-down view of the multi-room space in Bear, Delaware, where they live. Not only did it chart the overall path of what would become a Disney-style dark ride, but it also highlighted the placement of the rideâs individual story âscenes.â Nico, a high school sophomore, then helped bring Matteoâs vision to life.
Designing an attraction inspired by Disneyâs Big Hero 6
It wasnât easy, but the brothers worked together tirelessly over seven months. While Matteo took on the role of âartistic director,â coming up with the overall vision and then helping to plan, build, design, and paint the attraction, Nico played the role of tech guy and animator. He used the Arduino IDE, an open source electronics platform for creating interactive projects, to write most of the attractionâs coding from scratch. This included codes for controlling the ride vehicle as well as to trigger moments like the opening-and-closing of two specially built doors placed along its tracks.
They named their attraction âBig Hero 7,â after the 2014 Disney animated movie, Big Hero 6, which served as the rideâs inspiration. In the latter a young robotics prodigy and his healthcare robot, Baymax, form a superhero team to combat crime. âBig Hero 7 is a continuation of Big Hero 6,â Matteo tells Popular Science. âIn our story, you are becoming the teamâs seventh member.â

Inside the brotherâs âBig Hero 7â ride
Nico and Matteo then opened up their ride to friends and family in the fall of 2025.
The attraction began in a small preshow area featuring portraits of Big Hero 6 characters, as well as tools that appeared in the film, adorning the walls. In a nearby corner sat an animatronic Baymax that Matteo and Nico had crafted on their own 3D printer. The robot served as the rideâs narrator and let people in on its theme, which was to stop a factory of evil robots known as F.I.R.E. (flamethrowing and intelligent robot entrepreneurs) from destroying San Fransokyo, a futuristic mashup of San Francisco and Tokyo.
From there, riders boarded an autonomous ride vehicle, meaning it operates without human intervention. The boys had built it to resemble a helmet worn by the movieâs main character, Hiro Hamada. Matteo even took a hammer to its exterior, which was made of wood, to make it look distressed. It could fit one rider at a time.
âMaybe two,â says Matteo, âbut we didnât want to risk it.â
From the pre-show area, the vehicle traveled through a narrow passage between an open door and a wall, and then entered a ârestricted area,â which was basically a darkened space with flashing lights and ominous music, divided by a curtain. âThis gave the ride something to circle around, and increased the length of the track itself,â says Nico. It then continued through an automated door and past the Mucchettiâs small home theater room where surveillance footage of robots displayed on the screen, and a table with some ride-related thematic elements like a small robot head and a voltage generator.

âFinally,â says Nico, âriders thought they were going through a small doorway, but then it closed off in front of them. The vehicle then turned and entered the final room instead.â
This is where riders encountered Baxter, a towering six-and-half-foot-tall animatronic robot that the boys made and named after Tony Baxter, a famous Disney imagineer. At one point the robot appears to throw a fireball over the ride vehicle.
âI especially like this part,â says Matteo, âbecause the sound travels through the room.â The attraction then concluded in the same space where it started, lasting five-to-six minutes in total.
Building the rideâs autonomous car vehicle
Although the brothers initially wanted the ride vehicle to navigate itself without a track, they decided to switch to a line-following system (basically, a marked path that an autonomous vehicle can follow) for ease and affordability. They then made a track out of reflective metallic tape and laid it out in a shape resembling a distorted infinity symbol.
Nico then equipped the ride vehicle with a Raspberry Pi Picoâa type of microcontroller used for real-time tasksâto control its two motors and placed a line sensor at its front. âThe sensor reads the small reflective line on the ground,â he says, using infrared light, âand that tells the vehicle where to go based on a controlled algorithm.â
The brothers also placed additional strips of reflective tape perpendicular to the line itself and equipped them with transmitters. When the sensor activated a transmitter, it would send a signal to what they called the âboothâ (essentially a central computer area) that would trigger one of the attractionâs lights or sounds.
Making Baxter, the rideâs big bad
To create Baxter they employed Unity, a game design tool used for creating 2D and 3D games. âHe has a wood skeleton, and then all of the exterior bits are 3D printed and have been painted and distressed as necessary,â says Nico.
Each of Baxterâs 10 moving joints are powered by their own servomotorâa specialized motor that allows its user to precisely control how much something movesâincluding his head, arms, and shoulder joints. The boys then used Bottango, a user-friendly animatoric animation software, to program his movements. âIt took us nearly three months to create him.â

âI would say we did our best to make the ride entirely understandable if you have no Big Hero 6 experience,â says Nico. Still, those whoâd seen the movie may have noticed little tributes to it, including Baymax and the appearance of San Fransokyo. Matteo also hid several âEaster eggsâ along the ride, including a miniature Baxter robot on the top of San Fransokyoâs Golden Gate Bridge.
Operating the ride
After they finished building the ride in the fall of 2025, the boys kept it up for two more months, from the beginning of October until after Christmas (although some âsouvenirsâ such as Baxter, remain). They then reopened the space for their parentsâ use. About 100 people rode it in total, and the brothers used the attraction as a food drive, collecting enough donations to fill up their familyâs SUV.
âWhen people finished the ride I think they were in shock,â says Matteo. âThey were just kind of like, âWow, this is incredible.ââ
Nico and Matteo say theyâd love to work together again on another project, if they can find the time. âI think it would be a lot better because we have a lot more experience with this type of thing now,â says Nico. âBut I can also see Mom eyeing me and wondering if sheâs ever going to have her basement back.â
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